client.lua

exports.callbacks:registerClientCallback("getSpeed", function()

	return GetEntitySpeed(PlayerPedId())

end)



RegisterCommand("playercount", function(source, args, raw)

	local count = exports.callbacks:awaitServerCallback("getPlayerCount")

	TriggerEvent("chat:addMessage", {args = {"Player count: " .. count}})

end, false)
generated by LDoc 1.4.6 Last updated 2021-09-03 17:58:40