server.lua
exports.callbacks:registerServerCallback("getPlayerCount", function(source) return #GetPlayers() end) RegisterCommand("playerspeeds", function(source, args, raw) for _, player in ipairs(GetPlayers()) do local speed = exports.callbacks:awaitClientCallback("getSpeed", player) print(GetPlayerName(player) .. " is moving at " .. speed .. " m/s") end end, true)